If you are not targeting the IL2CPP back end, you can skip this step.ĭownload the Android NDK version required by Unity from the NDK Downloads web page, and then extract it to a directory. It contains the toolchains (such as compiler and linker) needed to build the necessary libraries, and finally produce the output package (APK). If you are using the IL2CPP scripting back end for Android, you need the Android Native Development Kit (NDK). If you wish to change the location of the Android SDK, in the menu bar go to Unity > Preferences > External Tools. Select the root folder of your SDK installation. The first time you make a Project for Android (or if Unity later fails to locate the SDK), you will be asked to locate the folder where you installed the Android SDK. If you are developing on a Windows computer, you need to install the appropriate USB driver for your device.įor more information on connecting your Android device to the SDK, refer to the Running Your App section of the Android Developer documentation. Connect your Android device to the SDKĬonnect your Android device to your computer using a USB cable. Developer options as displayed in Android 5.0 (Lollipop) - Samsung Galaxy Note 3 4. Go to Settings > Developer options, and check the USB debugging checkbox to enable debug mode when the device is connected to a computer via USB. On the seventh tap, Developer options are unlocked. A pop-up notification saying “You are now X steps away from being a developer” appears, with “X” being a number that counts down with every additional tap. Go to Settings > Developer options, then enable USB debugging.Īfter you have navigated to the build number using the instructions above, tap on the build number seven times. Note: On operating systems older than Android 4.2 (Jelly Bean), the Developer options aren’t hidden. Build number as displayed in Android 5.0 (Lollipop) on a Samsung Galaxy Note 3 For different devices and Android versions, refer to your hardware manufacturer. The stock Android setting can be found by navigating to Settings > About phone > Build number. The location of the build number varies between devices. To do this, find the build number in your device’s Settings menu. To enable USB debugging, you need to enable Developer options. After installing, open the Android SDK Manager and add at least one Android SDK Platform, the Platform Tools, the Build Tools, and the USB drivers if you’re using Windows. You can either use an Android Studio and SDK bundle, or only download the SDK command line tools. Download the Android SDKĭownload the Android SDK from the Android Studio and SDK Tools download page. Do be careful about the tutorials targeted at newbie game designers, as a lot of them use memory and compute inefficient hacks that are simpler to explain, but do not scale well into a game.Whether you’re building an Android application in Unity or programming it from scratch, you need to set up the Android Software Development Kit (SDK) before you can build and run any code on your Android device. That said, if you want to program games, I'd check out game engines like unity, godot, or unreal, and start there. I'm also very.Ĭ++ is a great language, and if you want to really learn from the ground up, it's where I'd recommend you start. There's been some growing pains, but so far I like the features and workflow. Therefore, I've been learning Godot Engine. I could switch to Unreal, but I prefer to make 2D games or simple 3D games, which doesn't really fit. While I normally use Unity for game development, their dwindling support for game development tools and questionable business decisions have made me search for different options. Via a custom build software development kit for the Unity Engine, BattleMechs creates a smooth user-experience akin to traditional mobile games. Earn GEMZ while playingīattleMechs is a revolutionary play-to-earn blockchain game bridging the gap between mobile gaming and crypto. It does have a few game frameworks, but you might want to get into using Unity for that.īattleMechs on Android. Is there a setup that I can use to create multi-platform mobile apps and games with?įor general cross-platform mobile(and desktop) app development, Flutter is a great choice. New to mobile development (and development in general).
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